![]() Next we want to create two more layers, one is going to be for the light reflections and other highlights, the other is going to be for our shadows. The resolution of our sprite is quite low, but because this sprite is going to be pretty small anyway I’m not worried too much. This is the result after I have added the color layer, as you can see because I put the color layer under the outline layer we keep all of our line work in tact. We do this by highlighting both of the layers and then press CTRL G to group them, we will then name this group underwater pod. We are now going to create a color layer that is going to sit just under our outline layer, we will also combine the outline layer with this new color layer and create a new group for them to occupy. In this case I’m not going to download a color palette online I’m just simply going to create my own and just test what looks right as I go along. You can find the web site and the palette list here So you can choose you own color scheme from the color wheel on the top right or you can choose palettes from other online sources.Ī great place for color palettes is a site called Lospec, this is were I usually go as the site provide loads of interesting palettes to choose from. We are going to first focus on the bottom right design first, this is a kind of under water pod that, in our game, traverses the ocean depths, for some reason or another. We now want to pick one of the designs and start to fill out the base colors, to see what color work. Next we want to take our designs and find an interesting color pallet for them. We have now successfully taken our original digital sketches and created a strongly outlined symmetrical version of our designs to build our final design on. With all the designs outlined, and with a few modifications made to some of the original sketches, here is what they look like now: When creating assets, in particular hard surface assets like space ships, cars, houses and boats, it is vital you create a good symmetrical design, if they are uneven or the proportions are wrong your designs may seem amateurish. Mirroring makes the whole process much quicker and provides symmetry to all your assets, making them look more professional. When we draw on top of the image now the brush stroke will mirror perfectly to the other side. You can drag the line across the image to define the exact position of the mirror line, this is the intersection point were the two halves will meet. Once you have installed Krita open it up and you should see a screen much like the following: Krita is a free program that you can use at no cost to you, if you wish you can donate some money to aid the further development of this fantastic software. Now before we start you will need to download Krita, you can find it by following this link: Wacom tablets are great but there are also many other tablets out there to choose from. If you are interested in a good cheap tablet then I would recommend a simple Wacom graphics tablet, mine cost me around £70 and works great! ![]() Here I am going to show you how to create four simple game assets that can be taken and used for a retro style game, I am going to be using a tablet to draw and sketch my designs with, this is optional and not essential. ![]() If you create 3D models for your games then Krita can also be used to create 2D textures to wrap around your 3D geometry. ![]() Krita is a versatile sketching and panting program that can be utilized in your pipeline, you will be able to create high quality 2D assets for any style of game you can dream up. You can easily create game sprites and other game ready assets in a free program called Krita.
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